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🍒 PLAY NINE - THE CARD GAME OF GOLF

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How To Play Golf Card Game (6 cards). by teaching you the general concepts of the card game Golf, and is followed by the more detailed features of the game.. below if you need any additional.
The drawn card may either be swapped for one of that player's 6 cards, or discarded. If the card is swapped for one of the face down cards, the card swapped in remains face up. The round ends when all of a player's cards are face-up. A game is nine "holes" (deals), and the player with the lowest total score is the winner. Scoring
End of the game. As in Four-card Golf, the game can continue for 18 holes instead of nine . Eight Card Golf. This game is very similar to Six-Card Golf, but each player's layout has four columns of two cards rather than three. Bill Whitnack's former Card Games web site described a version using a double 52-card deck with four jokers (108 cards).

How to Play War

Wackee Six is an exciting, fast paced card game. Can be played with 2 - 12 players. Far from a quiet Solitaire card game, this games gets really Wackee!
Golf Solitaire Card Game. Golf Solitaire is a popular solitaire card game where you're trying to remove all the cards from the seven columns by moving them into the waste pile. You can click a card to move it into the waste pile if it is one more than or one less than the card that is currently on the top of the waste pile.
The card game "9-Hole Golf" is played among two or more people. You take risks to gain rewards in this competition of chance, and just as in regular golf, the lowest score wins. Basics. Two to 4 players typically make up a game. Three standard 52-card decks, including jokers, are required so each player has enough cards.
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GOLF Six card golf game online

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Golf Solitaire a free solitaire game to play online. Reorder the deck of cards by eliminating cards with one value up or down of the face up card; get your best score in this addictive solitaire card game.
Here is a quick tutorial on how to play the card game, golf. I have played using 4 cards, and it's lots of fun, and has several different variations. To give this demonstration I used an online.
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starburst-pokieHow to Play Golf (Card Game) (with Pictures) - wikiHow Six card golf game online

Golf Solitaire | Play it online Six card golf game online

Golf Solitaire Card Game. Golf Solitaire is a popular solitaire card game where you're trying to remove all the cards from the seven columns by moving them into the waste pile. You can click a card to move it into the waste pile if it is one more than or one less than the card that is currently on the top of the waste pile.
The drawn card may either be swapped for one of that player's 6 cards, or discarded. If the card is swapped for one of the face down cards, the card swapped in remains face up. The round ends when all of a player's cards are face-up. A game is nine "holes" (deals), and the player with the lowest total score is the winner. Scoring
Fairway; Golf and cards together at last in this hilarious solitaire game! Play more card games at Shockwave.. Shockwave / Online Games / card-board Games.

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Golf Thanks to the who have contributed information about various versions of this game.
In front of each player is a layout of cards arranged in a square or rectangle, and players improve their scores by drawing new cards to replace unwanted cards, which they discard.
Each deal is seen as the equivalent of a hole of Golf, and in many versions a complete game consists of 9 or 18 deals, corresponding to the length of a Golf course.
Although the card game Golf is quite widespread in North America, Britain, and perhaps other English speaking countries, it is seldom found in card game books.
Golf is also sometimes known as Polish Polka or Polish Poker; the 4-card game is known by some players as Turtle, the 6-card game as Hara Kiri, and the 9-card game as Crazy Nines.
The game of Golf described on this page has no connection with the game of the same name.
Each player has a layout of cards, initially face down, which can be successively replaced by new cards drawn from the stock or discard pile.
The aim is to make a layout scoring as little as possible.
The scores at the end of the play are sometimes considered as representing the number of strokes taken to play a hole of golf.
It is common to play a series of nine deals or 'holes', at the end of which the player with the lowest total score wins.
There are alsoand forms of Golf, but these seem to be less widespread.
A major difference between versions of Golf is in the method of ending the play.
This causes the play to end after each of the other players has taken one more turn.
The play ends as soon as any player's entire layout is face up.
Four-Card Golf Players, Cards and Deal A standard 52-card pack is used, and the number of players could in theory be from two to around eight or more, though the game is said to be best for about four.
With a large number of players, say eight or more, two packs may be shuffled together.
The deal and play are clockwise.
The dealer deals virtual firework display game cards to each player, one at a time.
Each player's cards are to be arranged face down in a square.
The remaining undealt cards are placed face-down in the centre of the table to form a drawing stock.
The top card of the stock is turned face up and placed beside the stock to start the discard pile.
Before play begins, each player may look once at the two nearest cards of his or her square layout, without showing them to anyone else.
After this, the layout cards may not be looked at again until they are discarded during play or scored at the end of the play.
The Play The player to the dealer's left begins, and the turn to play passes clockwise.
At your turn you must either draw the top card of the face-down stock, or draw the top discard, or knock to cause the play to end.
You place the drawn card face-down in your layout, being careful to remember what it is, and discard the card that previously occupied that position, putting it face-up on top of the discard pile.
It is then the next player's turn.
However, if you choose to take the consider, playing card games rummy online charming, you must use it to replace one of your layout cards - you cannot simply put it back on the discard pile, leaving the situation as it was.
Each of the other players in order has one more normal turn in which they draw a card from the stock or discard pile but cannot knock and then the play ends.
Note that if you look at any face down card in your layout, that card must be discarded replaced with the card you drew.
There is no way to check the value of a face down card and leave it in place.
Scoring At the end of the play, each player's square of four cards is turned face-up and scored as follows.
The player who has the lowest cumulative score after nine deals wins.
Variations of Four-Card Golf Looking at cards Some play that you may choose any two of your cards to look at before play begins - not necessarily the two cards nearest to you.
Some play that you may only look at one of your four cards at the start.
Some play that you may look at any of your four cards during the play, at a cost of 1 point for each occasion when you look at a card, added to your score at the end of the hand.
Some play that you may look at the two cards you saw at the beginning, or their replacements in your layout, as often as you like during the game.
Some play that you hold these two cards in your hand, so that you but not the other players can see them at any time.
Some even play that you hold all four cards in your hand, so eliminating both the need to remember any cards, and removing the uncertainty 52 games best card your two unseen cards.
Replacing cards Some play that the two cards that you did not look at to begin with can be replaced only once.
The two cards that you see at the start can be replaced as often as you wish.
Turning cards face up; ending the play This variation is characteristic of Golf with six or more cards, but is sometimes played in four-card Golf.
Whenever a card is replaced, the new card is placed face up in the layout.
When all the cards belonging to one player are face up, the play will end after each of the other players has had one more turn.
Some play that all four cards begin face down and a card that is face up cannot be replaced.
If you replace a face down card, the replacement card is placed face up.
If you draw a card from the stock and discard it, you must turn one of the cards of your layout face up, and this card cannot subsequently be replaced.
The result is that on every turn, one more card of your layout is exposed.
The game ends when all players have exposed all of their cards.
Alternative methods of scoring the cards Some play that if your layout contains a pair of equal cards such as two ninesthe score for that pair of cards is zero.
If there are three equal cards, only two of them are cancelled in this way; if all four cards are equal the whole layout scores zero.
Some play that pairs score zero only if the cards are together in a row or column; equal cards that are in diagonally opposite corners do not cancel.
In some variations, queens are given a higher score of 12, 13 or even 20 points instead of 10; in one variation the spade queen scores 40 points while the others score 10; in this same variation eights score zero.
Some play that one-eyed jacks are wild - they can be paired with any card, making the pair score zero.
Some play that jacks score zero, like kings.
Others play that jacks score zero, queens 12 and kings 13.
Some play that jacks score 20 points, and that when a jack is discarded the next player misses a turn - the turn to play skips to the following player.
Some add two jokers to the deck; the score for a joker is minus 5, so the total score for a layout can be negative.
Special score for the knocker Some play that a player who knocks but turns out not to have the lowest score is penalised.
If the knocker's score is lowest, some players give the knocker the benefit of a reduced score.
Some play with a pot to which all contribute equally at the start.
The knocker collects this pot if his score is lowest and doubles it otherwise.
To prevent such payments becoming too large, it may be wise to agree a maximum amount that can be won from or paid to the pot.
End of the game If you want a longer game you can play 18 holes deals instead of 9.
Instead of playing a fixed number of holes, you can agree to play until one player's best r4 card for 3ds games reaches or exceeds 100 or other target agreed in advance.
The player with the lowest score then wins.
Golf with Power Cards In this group of Four-Card Golf variants, several cards are designated as power cards which can have special effects when drawn from the stock.
They go by various names such as Cambio or Pablo or Cabo or Cactus and a proprietary version using specially designed cards was published under the name in 2010.
The basic rules are the same as in Four-Card Golf.
Each player begins with four cards face down - in a row or in a square formation - and privately looks at two of them.
A turn beings by drawing the top card from the stock or from the discard pile and ends by discarding a card face up on top of the discard pile.
The drawn card can be used to replace a card in here player's layout without first looking at the card to be replaced.
As usual the aim is to achieve a low scoring layout.
Some cards are designated as power cards.
If one of these is drawn from the face down stock it can either be used as though it were a normal card, or its special power can be used after which it must be discarded.
A discarded power card cannot be used as a power card again - if it is drawn from the discard pile warcraft trading game the next player it can only be used as a normal card.
Some powers may cause a player's layout to gain or lose cards, so in some versions players may end the game with more or fewer than four face down cards.
I have received descriptions of several versions of this game.
Some of the names seem Spanish and Andrew Soule's variant was learned from a Spanish student, so it's possible that the power card variants originated in that country.
The Spanish word cambio means exchange, which is one of the possible powers, so this could have been the original name of this variant.
The main differences between the versions are in the properties of the special cards, the point values of the cards and the way the game is ended.
Ashbir Dhillon describes a simple form of this game played in Malaysia using a standard pack of 52 cards plus two jokers.
Play continues until the stock pile is exhausted.
The player with the lowest score wins.
John Roberts describes a version calledalso played with a 52-card pack plus two jokers.
Sevens and eights are power cards.
If this is successful the equal cards are all discarded and the virtual firework display game layout has fewer cards than before.
If the cards the player tries to replace turn out not to be equal they remain in the layout along with the card that was supposed to replace them.
The player does not discard in that turn and the player's layout now has one more card than before.
The player exchanges one card in an opponent's for one card in his or her own layout.
The player chooses the opponent's card, then looks at it privately, then performs the swap without look at the card that is given to the opponent in exchange.
The seven is then discarded.
The eight is then discarded.
Each of the other players has one more turn and then the layouts are scored.
The player who said 'Pablo' scores -10 points if he or she has the lowest score.
If not, the Pablo player scores the value of his or her layout plus the the value of the highest scoring opponent's layout.
Either way, all other players score the values of their layouts.
If Pablo ties for lowest score with another player everyone scores the value of their layout.
Andrew Soule describes a version called ' Cumbia' played with a 52-card pack without jokers.
These cannot be placed in a player's layout: the player must either perform the action or just discard the card.
The player may not look at the card first.
If it does match and it was taken from an opponent's layout, the player who discarded it then moves one card, without looking at it, from his or her own layout to the opponent's layout.
So the successful player's layout is always reduced by one card.
If the second discarded card did not match, the player who moved it replaces the card in the layout it came from and if it was taken from an opponent's layout receives a 10-point penalty.
Note: a red king dopes not match a black king and the 2 does not match another 2: the card values must be equal.
Note: only one extra card can be discarded as a match on top of a regular discard.
Each player gets one more turn and then everyone scores the value of their layout.
There is no special bonus for having the lowest score in a deal.
After an agreed number of deals - for example 7 - the player with the lowest total score wins.
Chris Smyth describes a version called ' Cabo' played with a 52-card pack without jokers.
All kings match each other, including diamonds.
All virtual firework display game matched cards are discarded, followed by the card that initiated the matching.
Any matched cards from opponents' layouts are replaced by cards from your own layout, without looking at the replacement cards.
If you attempt to match a card that turns out not to be equal to the matching card, the card remains in place and as a penalty, for each such failure you draw an extra card from the stock and add it to your layout without looking at it.
Each player gets one more turn and then everyone scores the value of their layout.
The play also ends if a player gets rid of all the cards from their layout, or if the draw pile runs out.
Connor Chew describes a version from Vancouver, Canada known as ' Cactus'.
It is played with a 52-card pack without jokers and is said to be best for two players, though three or more can play.
Effectively their turn consists of picking up the card using its power and discarding the same card again.
For example if player A draws a 2 from the deck and exchanges it for a Jack in his layout, then player B can use her turn to apply the power of the discarded Jack to look at one of player A's cards.
The quickest player to discard their card can do so without it counting as a turn.
If a player is mistaken and attempts to discard a card that doesn't match the discard pile, they take back their card and draw an additional two cards.
Their opponents then have one more turn each.
If any opponent has a point value equal to or lower than yours you add the value of your layout plus an extra 10 penalty points to your score.
If your point value is equal to or lower than the caller's, you score nothing.
The winner is the player with the lowest value layout.
The caller loses ties.
In case of a tie for lowest between two opponents of the caller, they draw cards to decide who will start the next round.
At this point the player with the lowest score wins the game.
In a game with more than two players there could be a tie for lowest: in that case further rounds can be played until there is a single winner.
Six Card Golf In this version, a pair of equal cards in a column scores zero.
Therefore the main object of the game is to make pairs, while keeping unpaired cards as low as possible.
Players, Cards and Deal Two, three or four players use a standard 52-card pack.
With more than four players, a second pack is added, and a third pack if there are more than eight.
The deal and play are clockwise.
The dealer deals six cards to each player, one at a time, arranging them face down in a rectangle in front of each player like this: The remaining undealt cards are placed face-down in the centre of the table to form a drawing stock.
The top card of the stock is turned face up and placed beside game rookie card stock to start the discard pile.
Before play begins, each player turns any two of the cards in his layout face up.
The other layout cards may not be looked at until they are discarded or turned up in the course of the play, or scored at the end of the play.
The Play The player to the dealer's left begins, and the turn to play passes clockwise.
At your turn you must either draw the top card click at this page the face-down stock, or draw the top discard.
You may use the card you draw to replace any one of the six cards of your layout, but if you choose to replace a face-down card you are not allowed to just click for source at it before deciding to replace it.
You place the new card face-up in your layout, and the card that previously occupied that position is placed face-up on top of the discard pile.
It is then the next player's turn.
If you draw a card from the face-down card from the stock, you may decide that you do not want it anywhere in your layout.
In that case you simply discard the drawn card face-up on the discard pile, and it is the next player's turn.
It is, however, illegal to draw the top card of the discard pile and discard the same card again, leaving go here situation unchanged: if you choose to take the discard, you must use it to replace one of your layout cards.
The play ends as soon as the last of a player's six cards is face up.
The hand is then scored.
Scoring At the end of the play, each player's layout of six cards is turned face-up and scored as follows.
The player who has the lowest cumulative score after nine deals wins.
Gary Glover has contributed blank score sheets forand as MS Word files.
Dan Wagner has contributed a for up to 8 players.
Variations of Six-Card Golf Cards Some players use two decks with four, three or even only two players.
This makes little difference to the game and reduces the chance of running out of cards.
Some players include jokers - two per deck.
In this case twos are worth 2 points and jokers are -2.
Turning up cards at the start Some play that the two cards turned up must be in the same column of the layout; others play the opposite, rule that the two cards turned up must not be in the same column.
Some require one card to be turned up from the central column and one from one of the outer columns.
Some play that after turning up two cards, you may rearrange the cards of your layout without looking at any of the face-down cards so as to place your face-up cards in any desired positions.
Some play that no cards are turned up at and chinese tractor card game Likely start; instead each of the players may look once at the row of three cards nearest to them, replacing them face down.
Turning up cards during the play Some play that you may use your turn simply to turn one of your face-down cards face up.
Some play that if you draw a card from the stock and decide to discard it rather than placing it in your layout, you must also turn one of your face-down cards face up, unless you have only one face-down card remaining, in which case you may leave it face-down.
Ending the play Some play that you may use your turn to bring the play to an end by turning all your remaining face-down cards face up.
Many play that after a player's last card is exposed, each of the other players plays one more turn before the hand is scored.
Scoring Some players award a negative score, for example -10 points, for four equal cards arranged in two columns for example two columns each containing two sevens.
Some award minus 20 points for four equal cards together in a square block.
When two or more decks are used, some award a higher negative score, for example -20 points, for a layout of six equal cards.
Some play that a pair of equal cards anywhere in the layout score zero - they do not have to be in the same column.
Some players include two jokers in the deck, which according to different players may be worth -5, -3, -2 or zero points.
In this case the twos are worth +2 points, not -2.
Some also play that one-eyed jacks are worth zero.
When two twos or jokers if used appear together in a column, some players allow them to keep their negative value -4 for the column if each card is -2.
Some award a higher negative value when four such cards are arranged in two columns - for example when playing with two decks, four jokers in two columns count -20.
End of the game As in Four-card Golf, the game can continue for 18 holes instead of nine Eight Card Golf This game is very similar tobut each player's layout has four columns of two cards rather than three.
Bill Whitnack's former Card Games web site described a version using a double 52-card deck with four jokers 108 cards.
More decks and jokers can be added if there are more than four players.
The dealer deals eight cards face down to each player, arranged in grid four cards wide and two high, and places the next card face up on the table to start the discard pile, with the remainder of the deck stacked face down next to it to form a drawing stock.
The player to dealer's left begins and the turn to play passes clockwise.
Each player begins his or her first turn by turning one column of two cards face up, as in https://i-godless.ru/card-game/freecell-card-game.html following diagram.
The player continues by read more either the unknown top card of the stock or the face up top card of the discard pile.
The card to be replaced must be chosen without first looking at, and must be discarded face up on the discard pile, even if it is a card the player would have liked to keep.
After each player has had one turn everyone will have two or three cards face up.
Now each turn consists of drawing the top card of the stock pile or the discard pile and using it according to any one of the three options above.
A player whose layout has only one face down card remaining has an additional option: to draw a card from the stock and discard it without turning over the last card of the layout.
When a player turns the last card of his or her layout face up, each of the other players has one more turn.
Then all remaining face down cards in all players' layouts are turned face up and the layouts are scored as follows: Jokers Minus 5 points each Kings 0 points Queens, Jacks 10 points each Aces 1 point each Numeral cards 2-10 Face value Pair in a column 0 points Two equal pairs in any two columns Minus 10 points A negative total score is possible.
Nine deals are played corresponding to nine holes of a golf courseand the player with the lowest total score is the winner.
Examples of scoring: First column 8 6+2second column 0 pairthird column 1 0+1fourth column 0 pairtotal 9.
First column 1 1+0second column 0 pairthird column 10 6+4fourth column -10 pair equal to the pair in column 2total 1.
Variant Some allow a player to turn any two cards face up at six card golf game online first turn, and play that once both cards of a column are face up, those cards can no longer be exchanged.
Nine Card Golf This game, also known as Crazy Nines or simply Nines, is played with two or more decks of cards.
Each player is dealt nine cards in a three by three square, and turns three cards face up to begin the play.
The playing mechanism and scoring are essentially the same as inexcept that a pair of equal cards does not score zero.
Instead, a column of three equal cards scores zero.
As with the other versions, there are many variations.
I don't know how ties are resolved in this method.
Players need to agree what happens if you have two intersecting rows of equal cards or a row intersecting a square block, if you score a bonus for a block.
Some solve this by immediately removing from the layout any line or block of equal cards.
Play continues using only the remaining part of the layout, keeping the positions from which cards were removed empty.
If you prefer to virtual firework display game all nine cards in place, you need to agree how to score layouts such as these: example a : intersecting lines example b : block overlapping line Stephen Moraco describes a version of in which every pair of equal cards that are horizontally or vertically adjacent scores zero.
The same card can be used as part of more than one pair, so equal rows and columns will also score zero since they consist of two pairs.
On his archive copyJesse Fuchs described a version with no cards turned up at the start.
Queens count zero, kings ten and jokers -2.
Rows and columns of three equal cards are removed when formed.
Ten Card Golf At least two decks are needed for this game.
Each player is dealt ten cards, arranged into five columns of two, and turns any two cards face up.
The play is the same as in.
Other Golf web pages A page of invented submitted by readers of this site.
A brief description of appeared on the Real Beer site archive copy.
Archive copy of Bill Whitnack's page on.
Versions of Nine Card Golf by and archive copy.
Golf Software and Online Games Stephen Moraco's company Iron Sheep Productions has produced a.
Joseph McMurray has produced a.
Glowing Eye has produced a that plays 4-card and 6-card Golf.
This page is based partly on information contributed by: Wanda Bartholmai, Danielle Carlson, Michael Davis, Jeri Day, Steve Dawson, Ashbir Dhillon, Bill Gardner, Jerry Gray, Beth Grove, Vincent Guerin, Kim Hatch, Bob Heerdink, Ernie Heuer, Jim Kennedy, Lee Murrah, Jane Muscato, Nicholas Pfeiffenberger, Marc Riou, John Roberts, Chris Smyth, Andrew Soule, Mark Spinelli, Yash Srivastava, Sherman Staffer, Gary Sullivan, James Thomas, Stan Thompson, Bill Whitnack, Dayton Williams, Tony Young, Virginia Ziegler.
This page is maintained by John McLeod.
© John Please click for source, 2003, 2004, 2009, 2010, 2018.

HOW TO PLAY GOLF ( CARD GAME )



How To Play Golf Card Game (6 cards) - YouTube Six card golf game online

Golf Solitaire | Play it online Six card golf game online

Golf Solitaire Card Game. Golf Solitaire is a popular solitaire card game where you're trying to remove all the cards from the seven columns by moving them into the waste pile. You can click a card to move it into the waste pile if it is one more than or one less than the card that is currently on the top of the waste pile.
This online version of the classic card game Hearts was made by me. My name is Einar Egilsson and over there on the left is my current Facebook profile picture! Hearts is the third card game I've made, the other two are Shithead and Crazy Eights. I used to play Hearts a lot when I was younger, it was one of the games that came with every.
Setting Up the Game | Golf Card Game Rules. What you need: Printable Rules & Two Decks of Cards (This is an affiliate link.) Age: 6 – 93 in our home. Just like the outdoor game of golf, the card game known as Golf has a goal of keeping the score as low as possible.

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